I am Simonas Čeponis, a gameplay programmer at Invisible Walls and co-founder of Enlit Games. I invite you to take a look around and learn more about me, my experiences and projects :)

Work Experience

Gameplay Programmer

2022 - Present Invisible Walls

Working on a multiplayer first person game using the Unreal Engine. Focusing on implementing gameplay, input and accessibility.

Software Tester

2019 - 2022 Lærdal

Test automation and manual testing of software solutions. Accessibility testing to comply with WCAG 2.1. Working together with other testers to plan the testing process. Spent time doing VR development in the last couple months of working here.

Teaching Assistant

2018 - 2019 EDUGAIM

Teaching high school students how to use the Unity game engine to create games.

Junior Test Engineer

2018 - 2018 Unity Technologies

Responding to client bug reports and creating reproducible bug reports. I left this position because I moved to Copenhagen to study at Aalborg university.

Education

Medialogy Master’s Degree

2021 - 2023 Aalborg university

Deepening my knowledge in game and software development.

Medialogy Bachelor’s Degree

2018 - 2021 Aalborg university

Learning a combination of design and programming topics. We learned how to develop an interactive project from brainstorming to final evaluation of the prototype using user testing.

Computer Science Bachelor’s Studies

2017 - 2018 Kaunas university of technology

First year of Computer Science studies. I enjoyed the topics taught and gained a lot of knowledge, but the teaching quality left me wanting more. Therefore I moved to Denmark to study at Aalborg university.

Tech stack

Languages Front-end Back-end Other
C# HTML Node.js Unity
C++ CSS MongoDB Selenium
Python JavaScript SQL Bitbucket Pipelines
Haxe Vue Pandas
Java Android

Languages

Listening Speaking Reading Writing
Lithuanian Native Native Native Native
English C2 C2 C2 C2
German A2 A2 A2 A2
Danish A1 A1 B1 A2

Featured Projects

Temple of Starlight

2021 - 2023

First person puzzle game developed in Unity. I worked on detection of objects that are lit, physics interactions, UI and player movement. I was also responsible for DevOps.

An online co-op FPS game developed in Unity for the Bachelor thesis. I worked on implementing the networking, data collection and core gameplay implementations.

Sail!

2021

A rogue-like resource management game developed in Unity. I worked on the game design and programming.